.. Goo documentation master file, created by sphinx-quickstart on Thu May 9 08:49:00 2024. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Goo ======= **Goo is an open-source Python library to simulate cells, tissues and embryos in Blender.** Goo was designed as a platform to model collections of growing, self-replicating, autonomous, and interacting agents, enabling the exploration of tissue organization. It connects together cellular biomechanics, molecular diffusion in the extracellular environment and gene regulatory networks at the cell-level. Users can takes advantage of Blender's rendering engines to render simulations in their preferred format, lighting, background and so much more. Goo is hosted on Github at https://github.com/smegason/Goo. Getting started ================== .. toctree:: :maxdepth: 2 getting_started/installation.rst getting_started/example_scripts.rst user_guide/api.rst getting_started/hardware.rst Contributing ================== .. toctree:: :maxdepth: 2 developer_guide/developers.rst developer_guide/learning_resources.rst Acknowledgments ================== .. toctree:: :maxdepth: 2 acknowledgment/citation.rst acknowledgment/contributors.rst News ================== Goo v1.1.0 is here! This release includes new features to simulate extracellular diffusion and gene regulatory networks. `More information. `__ Goo v1.0 is here! This is the first stable release after refactoring the codebase to be more efficient and close to Python. `More information. `__ Goo was presented at the 2023 Blender Conference in Amsterdam! `More information. `__